Post your in-game Fall Guys name in the tournament Discord channel before the event starts. It is the name the leaderboard calls you by, and players whose in-game name has not been registered cannot be scored. A FOM name is optional and shown under it.
2.1 The tournament is played as a solo custom lobby. Everybody plays at the same time, and each show runs to completion.
2.2 One admin runs the event. The admin does not compete: they eliminate themselves as soon as possible at the start of each show and spectate, recording results and watching for rule breaches.
2.3 The admin shares the lobby code in the tournament Discord channel. That code is for FOM attendees only.
2.4 Shows are played in this order, working up from the gentlest to the hardest:
| # | Show | Tier | Min | Max |
|---|---|---|---|---|
| 1 | Solos | Opening | 2 | 32 |
| 2 | Day at the Races Solo | Opening | 5 | 32 |
| 3 | Fan Favourites | Opening | 5 | 32 |
| 4 | Slime Survivors | Middle | 5 | 24 |
| 5 | Fall Ball Cup | Middle | 2 | 32 |
| 6 | Finals Marathon | Middle | 2 | 16 |
| 7 | Blast Ball Trials | Advanced | 5 | 30 |
| 8 | Roll Call | Advanced | 5 | 32 |
| 9 | X-Treme Solos | Hardest | 5 | 32 |
| 10 | Button Basher Royale | Hardest | 2 | 16 |
| if time allows | ||||
| 11 | Solos | Opening | 2 | 32 |
| 12 | Fan Favourites | Opening | 5 | 32 |
| 13 | Fall Ball Cup | Middle | 2 | 32 |
| 14 | Roll Call | Advanced | 5 | 32 |
| 15 | X-Treme Solos | Hardest | 5 | 32 |
Min and Max are the player counts the game itself allows for that show.
2.5 If time remains after the last show, the admin replays shows from the advanced and hardest tiers, and any show the lobby particularly enjoyed.
2.6 Every show has a minimum and maximum player count set by the game. A show the number of players present cannot support is skipped, and the tournament moves on to the next one in the list. The limits for each show are on the show order page.
2.7 The admin decides when the tournament ends.
3.1 Points are awarded per round:
| Achievement | Points |
|---|---|
| Finishing a round first | 3 |
| Qualifying for a show's final round | 1 |
| Winning the final | 5 |
3.2 A round scores a first only where the game qualifies players one at a time and shows who got there first: races, and hunt rounds such as Airtime or Hoopsie Legends. Rounds everybody clears at the same moment award nothing — survival, logic and team rounds, and hunt rounds that end on a timer such as Tail Tag.
3.3 Finals Marathon consists entirely of final rounds. Only its last round counts as the show's final; the earlier ones award nothing.
3.4 Reaching the final and winning it are cumulative, so winning a show is worth 6 points in total.
3.5 If several players win a final at the same moment — a simultaneous crown grab, or a "0 players remaining" screen — the 5 points are divided between them and rounded down. Two winners receive 2 points each; three receive 1 point each.
3.6 The winner of the tournament is the player with the most points across every show played. Standings are published on the tournament leaderboard page and updated after each show.
4.1 This is a solo tournament. Every player competes for themselves.
4.2 The admin may penalise obvious collaboration between players. Penalties are at the admin's discretion, and may be a warning, a deduction of any number of points, or exclusion from some or all of the remaining shows.
5.1 If two or more players are tied for first place at the end of the event, they play one additional show. Whoever wins it takes first place.
5.2 If fewer players are tied than the show needs in order to start, the admin or other attendees join to fill the lobby and eliminate themselves as soon as the show begins.
In any situation this document does not cover, the admin decides. Players may show the admin factual evidence if they believe a decision is wrong, but there is no right of protest.